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Unlike in Mirror’s Edge, however, there’s a certain brazen verticality to the proceedings, with the player encouraged to take daredevil plunges or to haphazardly throw themselves across gaps between landmasses in order to progress. As you only have three of these grappling beams and a rocket boost during each jump, the game becomes about the conservation and direction of momentum and getting the most out of each jump, swing, or boost in each of the situations the game puts you in. In the case of A Story About My Uncle these (aside from sprinting and high-jumping, activated using the space bar and the right mouse button respectively) take the form of a grappling hook power, a sort of gravity gun that allows the player to point at something and be pulled towards it. Gameplay-wise, A Story About My Uncle takes from the lessons learned in Mirror’s Edge – that in order to make a first-person platformer work, the player must be given more than a simple jump option, and a very specific and refined set of tools designed to be utilised in specific instances is essential. The levels are vibrant and colourful, full of arcane technologies and glowing runic inscriptions, and scattered with the debris of civilisations both current and in ruins, and whilst the preview I played only showed a couple of areas in great detail, there’s a great difference in design and style between each area of the game’s eccentric world. It’s both eerily beautiful and hazardous.Īccompanied by a local girl and equipped with an adventure suit which your uncle seems to have curiously built for you without ever mentioning it, you try to track him down through a series of varied locations occupied by a number of different cultures and their weird occupants. Searching for him in his house you accidentally get trapped in his elaborate garbage disposal unit and are suddenly jettisoned out to a mysterious and unfamiliar landscape comprising of of floating rocks and chunks of earth just hanging there in the sky. It’s for that reason that Titanfall is a popular niche in an otherwise Call Of Duty-loving world, and it’s why we’re waiting with bated breath to hear more details about the new Mirror’s Edge sequel.Ī Story About My Uncle is a somewhat Gaimanesque premise – as a young boy your adventurer uncle, Fred, goes missing. There’s a certain rush to be had in 3D platformers that their two-dimensional brethren lack, and a smug satisfaction to be found in getting a perfect line far more akin to that of an extreme sports game than a traditional platforming experience. And yet, perhaps because of the fact that most sensible games won’t go anywhere near first-person platforming these days it’s often difficult not to get excited when you see one in action. As anyone who has reached Xen in the original Half-Life can tell you, judging things like jump distances and depth can be extremely difficult when you can’t even see your own feet. First-person platforming is hard to get right.
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